Graphics Turing test
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From Wikipedia, the free encyclopedia
In computer graphics the graphics Turing test is a variant of the Turing test, the twist being that a human judge viewing and interacting with an artificially generated world should be unable to reliably distinguish it from reality.[1]
The original formulation of the test is:
The "graphics Turing scale" of computer power is then defined as the computing power necessary to achieve success in the test. It was estimated in,[1] as 1036.8 TFlops peak and 518.4 TFlops sustained. Actual rendering tests with a Blue Gene supercomputer showed that current supercomputers are not up to the task scale yet.[2]
A restricted form of the graphic Turing test has been investigated, where test subjects look into a box, and try to tell whether the contents are real or virtual objects. For the very simple case of scenes with a cardboard pyramid or a styrofoam sphere, subjects were not able to reliably tell reality and graphics apart.[3]
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