Godzilla (/ɡɒdˈzɪlə/ ɡod-ZIL)[lower-alpha 3] is a fictional monster, or kaiju, and one of the protagonists and antagonists in Legendary Pictures' Monster franchise and based on Toho Co., Ltd.'s character of the same name.

Quick Facts First appearance, Based on ...
Godzilla
Monsterverse character
Thumb
Godzilla's 2014 design revealed via Empire
First appearanceGodzilla (2014)
Based onGodzilla
by Toho Co., Ltd.
Adapted byGareth Edwards[1]
David Callaham[2]
Max Borenstein[3]
Designed byMatt Allsopp[4][5]
Motion captureT. J. Storm[6][7] (2014-2019)
In-universe information
AliasGojira[8]
Hollywood Godzilla[9]
Titanus Gojira[10]
Legendary Godzilla
Monsterverse Godzilla
King of the Monsters
SpeciesPrehistoric amphibious reptile
GenderMale[11]
Fighting styleBears
Komodo dragons
Significant othersDagon (ancestor)[lower-alpha 1]
Mothra (symbiont)[lower-alpha 2]
Close

The character first appeared in Godzilla (2014), directed by Gareth Edwards. This incarnation of Godzilla is depicted as the sole survivor of a prehistoric superspecies, theorized by Dr. Ishirō Serizawa, acting as a force of nature that maintains balance. The character was initially designed by Matt Allsopp, modeled after the Toho iteration.[12]

It is the third incarnation of Godzilla to be created by an American studio, after Hanna-Barbera's 1978 animated series Godzilla and TriStar Pictures' 1998 film Godzilla, and overall the tenth onscreen incarnation of the iconic character.[13]

Overview

Name

Godzilla is referred to by Ishirō Serizawa, played by Ken Watanabe, as "Gojira" (ゴジラ) though later on he would be referred to by other characters as "Godzilla". Watanabe argued with the producer to have his character refer to Godzilla by his Japanese name, stating, "the important thing is where the icon comes from. The first movie it was very important for me to call him Gojira, and I explained that his name was the really correct version I needed to say."[8] In the 2014 video game Godzilla, he is labeled as "Hollywood Godzilla" to distinguish him from other iterations present in the game.[9]

In Godzilla: King of the Monsters, Godzilla is given the scientific name "Titanus Gojira",[10] after the designation for the monsters was changed from "MUTO" (Massive Unidentified Terrestrial Organisms) to "Titans."[14]

Design

For Godzilla (2014), producer Thomas Tull was adamant about keeping Godzilla's design consistent with the Toho version, stating, "We had to make triply sure we got it right. Godzilla had to look like Godzilla. Period."[12] In February 2014, Legendary debuted the final design of their Godzilla on the cover of Empire.[15] Director Gareth Edwards and the design group reviewed all previous incarnations of Godzilla's design for inspiration. Gareth Edwards stated, "The way I tried to view it was to imagine Godzilla was a real creature and someone from Toho saw him in the 1950s and ran back to the studio to make a movie about the creature and was trying their best to remember it and draw it. And in our film you get to see him for real." He went on to say that his Godzilla remains true to the original in all aspects.[1] Gareth Edwards also stressed that, "It was important to me that this felt like a Toho Godzilla" and concluded by wishing, "I'd love ours (Godzilla) to be considered as part of the Toho group."[16]

Gareth Edwards feared that a rounded appearance would make Godzilla look "cutesy" like a Muppet, and had the design team sharpen and straighten Godzilla's face and body to avert rounded proportions. Various sources inspired Godzilla's design: the eyes were modeled after the Skeksis from The Dark Crystal, komodo dragons and birds of prey influenced the hands and regal bearings, and gills were added to explain Godzilla's underwater capabilities. Filmmaker and Motion capture expert Andy Serkis provided consultation on the film's motion capture sequences in order to "control the souls" of the creatures. Serkis stated that the film's performance capture had already been filmed before he was approached.[17][18][19]

For Godzilla: King of the Monsters (2019), Godzilla was given a slight revamp in his design, notably his dorsal plates changing in size and shape, more jagged and reminiscent of his 1954 design. He has also grown larger in size due to him being more active following the battle of San Francisco. As well as the claws on his feet being longer and pointier, his eyes glow when charging up his atomic breath. His atomic breath in 2014 was weakened due to the MUTO electromagnetic pulses and has since increased in mass and power.[20]

For Godzilla vs. Kong (2021), director Adam Wingard chose not to alter the 2019 design in order to retain consistency; Wingard wanted audiences to experience the iterations of Godzilla and Kong they were already familiar with. Despite this, Wingard was tempted to make alterations to Godzilla, stating, "I probably would have liked to, for instance, made Godzilla's head a little bit bigger, his head's a little small."[21]

For Monarch: Legacy of Monsters (2023), VFX supervisor Sean Konrad tried to tie his design and animation to the look established in the feature films. The show presents two designs for Godzilla, one from the 1950s timeline with spikier dorsal fins similar to the 2014 design and one from the 2015 timeline with curvier dorsal fins after the damage he sustained from the 2014 battle.[22]

For Godzilla x Kong: The New Empire (2024), Godzilla's design remains the same until he transforms into his "Evolved" state after defeating Tiamat. In this new form he exhibits a number of physical differences. Some of which include a slimmer physical build, pink dorsal plates, the growth of spikes across his face as well as spike protrusionss grown from his forearms and a set of thagomizers from his tail's tip.

Personality

For the 2014 version, Gareth Edwards designed Godzilla to have a personality that would evoke the "last samurai" archetype, calling him "a lone, ancient warrior who prefers to be left alone until world events force him to resurface."[23]

Size

In Godzilla (2014), Godzilla is 354 ft (108 m) tall. In Godzilla: King of the Monsters (2019) and then on, his height is increased to 393 ft (120 m) tall.[24]

Reception

IndieWire called Godzilla's design "more classic than groundbreaking", with praise for the size, scale, fins, sound design, and visual effects, stating, "The visuals are really impressive and perhaps more importantly, feel realistic to the world of the movie around it."[25] Screenwriter Kazuki Nakajima criticized the 2014 film for turning Godzilla into a "good guy", stating it is "the sort of Godzilla aimed at kids in the late Showa Era."[26] Illustrator Yuji Kaida praised the 2014 film for treating Godzilla like "a force beyond human understanding that maintained the Earth's natural balance," as well as praising the physique of the design and how Gareth Edwards conveyed the mass.[26]

Appearances

A post-credits scene in Kong: Skull Island featured cave paintings of Godzilla, Rodan, Mothra and King Ghidorah.[27] Godzilla, along with the MUTO and the creatures from Edwards' debut film Monsters, were briefly seen in cave paintings in Rogue One (2016), also directed by Gareth Edwards. Gareth Edwards stated that the characters were added by the crew as a joke.[28]

Films

Television

Comics

  • Godzilla: Awakening (2014)
  • Godzilla: Aftershock (2019)
  • Godzilla Dominion (2021)
  • Justice League vs. Godzilla vs. Kong (2023)[30]
  • Godzilla x Kong: The Hunted (2024)[31]

Novels

  • Godzilla: The Official Movie Novelization (2014)
  • Godzilla: King of the Monsters - The Official Movie Novelization (2019)
  • Godzilla vs. Kong - The Official Movie Novelization (2021)
  • Godzilla x Kong: The New Empire - The Official Movie Novelization (2024)[32]

Games

Notes

  1. As depicted in Godzilla (2014)
  2. As depicted in Godzilla: King of the Monsters (2019)
  3. Japanese: ゴジラ, Hepburn: Gojira, IPA: [ɡoꜜʑiɾa]

References

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