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The Divine Comedy has been a source of inspiration for artists, musicians, and authors since its appearance in the late 13th and early 14th centuries. Works are included here if they have been described by scholars as relating substantially in their structure or content to the Divine Comedy.
The Divine Comedy (Italian: Divina Commedia) is an Italian narrative poem by Dante Alighieri, begun c. 1308 and completed in 1320, a year before his death in 1321. Divided into three parts: Inferno (Hell), Purgatorio (Purgatory), and Paradiso (Heaven), it is widely considered the pre-eminent work in Italian literature[1] and one of the greatest works of world literature.[2] The poem's imaginative vision of the afterlife is representative of the medieval worldview as it had developed in the Catholic Church by the 14th century. It helped to establish the Tuscan language, in which it is written, as the standardized Italian language.[3]
By 1995, the Divine Comedy had been set to music over 120 times; Gioacchino Rossini created two such settings. Only 8 of the settings are of the complete Commedia, "the most famous"[67] being Liszt's symphony; others have composed music for some of Dante's characters, while yet others have set passages of the Commedia to music.[67]
Several aspects of the Divine Comedy could have influenced many tabletop role-playing games: visiting ordered parallel worlds on a planar crawl, a gamified progression by trials and levels towards salvation, or using deciphered symbolism to acquire knowledge that gives more power to characters.[117]
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