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Video game series From Wikipedia, the free encyclopedia
Contra[a] is a video game series produced by Konami composed primarily of run and gun-style shooting games. The series debuted in February 1987 with the Japanese coin-operated arcade game of the same name, which has since spawned several sequels produced for various platforms.
Contra | |
---|---|
Genre(s) | Run and gun |
Developer(s) | Konami |
Publisher(s) | Konami |
Platform(s) | Arcade, Commodore 64, Amstrad CPC, ZX Spectrum, IBM PC, Nintendo Entertainment System, MSX2, Amiga, Game Boy, Game Boy Color, Super Nintendo Entertainment System, Mega Drive/Genesis, Microsoft Windows, PlayStation, Sega Saturn, PlayStation 2, PlayStation Network, Game Boy Advance, Mobile, Xbox Live Arcade, Nintendo DS, Java 2 Platform, Micro Edition, WiiWare, Virtual Console, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5 |
First release | Contra February 20, 1987 |
Latest release | Contra: Operation Galuga March 12, 2024 |
Spin-offs | Probotector, Hard Corps, Contra Force, Contra ReBirth, |
The arcade version of Contra was released a few months after the Iran–Contra affair was made public. While it is unclear whether the game was deliberately named after the Nicaraguan Contra rebels, the ending theme of the original game was titled "Sandinista" (サンディニスタ, Sandinisuta), after the adversaries of the real-life Contras.[1]
The majority of the Contra games are side-scrolling shoot-'em-ups where the player takes control of an armed commando who must fight all sorts of extraterrestrial monsters and other kinds of futuristic menaces. In addition to the side-scrolling stages, the original Contra (among others) also features "pseudo-3D perspective" levels where the player must move towards the background in order to progress, while subsequent titles, such as Super Contra and Contra III: The Alien Wars, feature overhead stages as well.[2]: 40–41 Only the Appaloosa-developed installments in the series, Contra: Legacy of War and C: The Contra Adventure, as well as Neo Contra, deviated from the series' mainly side-scrolling perspective (although C: The Contra Adventure does feature two side-scrolling stages). Contra: Shattered Soldier, while maintaining the side-view perspective of the 2D games, features fully polygonal 3D graphics. Almost every game in the series, with only a few exceptions (such as the MSX2 version of Contra, C: The Contra Adventure or Operation C for the Game Boy, which were single-player only), allows two players to play the game simultaneously.
The main power-ups in the series are falcon-shaped letter icons which will replace the player's default weapon with a new one, such as a Laser Gun or a Spread Gun. There are also power-ups that are actually auxiliary items like the Barrier (which provides temporary invincibility) or the Rapid Bullets (which increases the firing speed of the player's current weapon) in the original Contra, as well as weapons such as the Mega Shell in the arcade version of Super Contra and the Bombs in Contra III and Contra: Hard Corps, that are used to destroy all on-screen enemies. The original arcade version of Contra used the falcon icons for all of its weapons except the Laser Gun and the Fire Ball weapon, while in the arcade version of Super Contra, no Falcon icons were used. Contra: Shattered Soldier and Neo Contra both deviate from this tradition by having set weapon configurations instead.
Most of the Contra games have the player begin the game with only a set number of lives (three in most console games). If the player gets hit once, they will lose a life along with any weapon they currently possess in some games. Because of this, the Contra series is notorious for being extremely difficult. Even in the original arcade versions, most of the games only give limited chances to continue before forcing the player to start all over. Extra lives are usually obtained in most games when the player reaches certain scores. The NES version of the original Contra used the Konami Code (previously featured in the NES version of Gradius) to start the game with thirty lives instead of the usual three. Most of the subsequent console games in the series only featured these extra lives codes in their Japanese releases, such as Contra Spirits (the Japanese version of Contra III) and Contra: Hard Corps.
1987 | Contra |
---|---|
Super Contra | |
1988–1990 | |
1991 | Operation C |
1992 | Contra III: The Alien Wars |
Contra Force | |
1993 | |
1994 | Contra: Hard Corps |
1995 | |
1996 | Contra: Legacy of War |
1997 | |
1998 | C: The Contra Adventure |
1999–2001 | |
2002 | Contra: Shattered Soldier |
2003 | |
2004 | Neo Contra |
2005–2006 | |
2007 | Contra 4 |
2008 | |
2009 | Contra ReBirth |
2010 | |
2011 | Hard Corps: Uprising |
2012–2018 | |
2019 | Contra: Rogue Corps |
2020–2023 | |
2024 | Contra: Operation Galuga |
This section needs additional citations for verification. (April 2022) |
Spin-offs exclusive to mobile gaming platforms among other mediums.
The original arcade versions of Contra and Super Contra were ported to several computer platforms in North America and Europe during the late 1980s and 1990s. In North America, the original Contra and Super Contra (as Super C) were ported to DOS. A version of Super C was also released for the Amiga. Contra was released for DOS,[11] the Amstrad CPC,[12] the Commodore 64[13] and the ZX Spectrum[14] in Europe under the Gryzor title.
As software emulation became more widespread, the games would be re-released in numerous formats on several platforms, most notable through the Wii's Virtual Console, the Xbox Live Arcade, and the PlayStation Network.[15]
Contra, and its initial sequels, are set in the 27th century, and center around two commandos named Bill Rizer (code name Mad Dog) and Lance Bean (code name Scorpion). They are members of a special guerrilla task force codenamed "Contra", who are sent to thwart armies of alien invaders seeking to destroy the Earth. After Contra III: The Alien Wars, the series would deviate from its original premise.
Contra: Hard Corps and its sequels (Legacy of War and C The Contra Adventure) take place after the events of Contra III, and followed several new characters; namely, recurring protagonist Ray Poward. Additionally, Hard Corps would feature human antagonists, rather than aliens. 2011's Hard Corps: Uprising is a prequel to Hard Corps, and is also set twenty years before the events of the original Contra. The game follows a character named "Bahamut", but in an interview with Siliconera, producer Kenji Yamamoto comments that Bahamut may or may not be the same character from the original Hard Corps. Yamamoto would also reveal the reason why the game doesn't use the Contra name in its title was due to how "different" fans regarded Hard Corps from the rest of the series.[22] Hard Corps and its follow ups have since been considered to be spin-offs from the main series.[2]: 37
Bill would not return until 2002's Contra: Shattered Soldier; where he became a convicted war criminal sent to fight against his former partner, Lance, who has become a terrorist leader. In the game's sequel, Neo Contra, a cryogenically frozen Bill is ultimately revealed to be a clone of the original Bill Rizer.
Contra 4 was intended to be a direct sequel to Contra III, ignoring the events of previous installments. However, "Mad Dog" and "Scorpion", originally the nicknames given to Bill and Lance in the NES versions of Contra and Super C, were made into separate characters. The game's main antagonist, "Black Viper", is also treated as a new character, despite originally appearing in the North American version of Operation C (which also refers to protagonist Lance as "Scorpion").[23][24] On the official timeline seen in the "History of Contra" e-book included with the Contra Anniversary Collection, the game is chronology set after the Japanese versions of Operation C and Contra III, but before the events of Hard Corps.[2]: 37
Contra: Rogue Corps would return to the post-Contra III setting. The game features the return of Kaiser from the latter game, who joins a group of bounty hunters in a place called the "Damned City".[25]
While the original Japanese version of the early Contra games (specifically Contra, Super Contra and Operation C) were set in the 27th century (in the years 2633, 2634, and 2635 in that order), the American versions of these games omitted this detail and the instruction manuals for these versions implied that the series was set during the present day.[26] Contra III: The Alien Wars retains its futuristic setting of 2636 for its American release, but the identities of the two player characters, Bill Rizer and Lance Bean (the heroes from the previous installments), were changed to their descendants "Jimbo" and "Sully" in order to retain the continuity of the previous localizations.[27]
The enemy characters of the earlier games were also named differently in the American versions. In particular, "Red Falcon", originally the name of the terrorist army that was fought by the main characters in the first game (the Red Falcon Organization), became the name of the actual alien entity leader; thus, "Red Falcon" became the name of the final boss fought at the end of Contra, where the player fights both his alien body form and his heart.[26] In Japan, these are intended to be two different entities: Emperor Demon Dragon God Java and Emperor Demon Evil Heart Gomera Mosking, respectively.[28][29]
The final boss of Super Contra (or the third to last boss in the NES Super C) and Contra III; is named Emperor Demon Gyaba in the original Japanese versions. Often mistaken as Red Falcon, his American name is referred to as Jagger Froid in the Super C instruction manual.[30] The American Super C instruction manual also illustrates a common "running" alien enemy from its final stage as Red Falcon.[30] The alien entity leader known as Red Falcon does not appear as an enemy in the Super Contra or Super C games.
In the Japanese version of Operation C, the antagonist was originally a nameless hostile nation seeking to develop alien-based weapons. This was changed in the North American version to "Black Viper", another alien invader.[23]
With the release of the American and European versions of Contra: Shattered Soldier, all international Contra releases began to follow the Japanese continuity.
Contra Force is a standalone entry that, due to it being originally intended to be separate game altogether, is considered to be non-canon from the rest of the franchise.[31][32][33][34]
Contra ReBirth begins in 2633, but the game's plot primarily takes place in 1973 and incorporates elements of time travel. It has since been considered non-canon, instead taking place in an alternate timeline during a period dubbed "the KONTRA era".[2]: 37
Contra: Operation Galuga is a reimagining of the original game and a reboot of the series set in 26XX as opposed to the original taking place in 2633. Bill Rizer and Lance Bean also once again return as the main protagonists.
When Konami released the NES version of the original Contra in the PAL region (Europe and Australia) they modified the game by replacing the original main characters and most of the human enemies with robotic counterparts, retitling the game Probotector (a portmanteau of "Robot" and "Protector"). The title referred to the two robotic soldiers, RD-008 and RC-011, who replaced Bill and Lance in this version. This was presumably done due to the German Federal Agency BPjM, which prohibited the sale and advertisement of media deemed too violent to children, including "content which glorifies war".
While the original arcade games, as well as a few computer conversions under the Gryzor title, were released unchanged in Europe, subsequent console installments of the Contra series were released under the Probotector title in Europe. The original Probotector was followed by Probotector II: Return of the Evil Forces for the NES (originally Super Contra or Super C) and Super Probotector: Alien Rebels for the SNES (Contra III: The Alien Wars). The Contra games for the Game Boy (Operation C and the Game Boy version of Alien Wars) and Mega Drive (Contra: Hard Corps) were also released as Probotector titles in Europe. The series would revert to the Contra title in Europe beginning with Contra: Legacy of War for the PlayStation, retaining the human characters. However, Probotector II and Super Probotector were still released for the Wii Virtual Console in Europe and Australia like their original releases, with no "uncensored" versions available. Although Contra 4 was not released in Europe, the "Probotector" character appears in the game as a hidden character.
By the end of 1996, the Contra series had accumulated combined sales of over 4 million units worldwide.[35]
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