User:Ryūkotsusei/sandbox
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A sequel to the 1987 racing game Famicom Grand Prix: F1 Race was unveiled to Nintendo of America staff. It was met with lukewarm reception due to its vehicle design staff members thought consumers wouldn't find appealing.
The develpment team drew inspiration from Batman comics Shimizu brought from a trip from america since the then-recently released Tim Burton Batman movie was popular set the futuristic setting,
The vehicles initially had large wheels resembling Hot Wheel toy cars that the development team wanted to show animations of them maneuvering around the track. However, to animate their pixel art for each vehicle at all observable angles produced a great amount of frames. It was decided to remove the wheels and have the cars hover instead.
jp translation: Bueller_007
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- Past tense: real-world history
- Present tense: in-game stuff (music, gameplay, story, etc - it's still playable and can be experienced now)
- Future tense: unreleased stuff
Critics consider such techniques in video games to be revolutionary at a time when games were restricted to static/flat backgrounds and 2-dimensional (2D) objects. -needs more sources
Is ntsc reliable? does it inclusion on metacritic proves it?
Here's a quick peek at the latest, greatest Super NES software
Toronto Star, The (Ontario, Canada) - Saturday, January 11, 1992
Author: William Burrill Toronto Star
"* The racing cart F-Zero seems to have been designed to show off the new deck. F-Zero looks great and has booming sound, as you rip around ramps and try to avoid mines and other nasty obstacles in souped up futuristic hover cars."
F-Zero games that utilize Mode 7: MVelocity (double-layer)
F-Zero, instantly became one of the defining titles for the Super Nintendo Entertainment System when it was released in 1991. (gamespot)
Far from being just a shiny tech demo, however, it was actually one of the coolest games on the system, and one of the best sci-fi racers you could get. gamespy
Fifteen tracks, four cars that handled very differently, and a great stereo sound track - F-Zero was one of the best racing games available on SNES and has secured itself a permanent place in gaming history. IGN (guide)
Although F-Zero X on the N64 was a tremendous game, most people's memories of F-Zero lie with the Super Nintendo. Almost ten years ago, the original F-Zero trotted out onto the starting line and sold consoles like hotcakes with slick presentation and speed unmatched in rival racers on Sega's Mega Drive/Genesis. Partly because of technological limitations, and partly to cater to the homesick school kid in all of us, Nintendo's Game Boy Advance version of F-Zero is almost a carbon copy of the Super Nintendo version. eurogamer MV review
- gameplay
F-Zero, which had turned heads not only with its sleek design but also with its unprecedented sense of realism. Home consoles had never played host to such a fast-paced racing experience with such a free range of motion -- Mode 7's rotation effects allowed the player's sporty hovercraft to move freely through the track. F-Zero had already pioneered free-roaming 3D speed on the Super NES; (http://www.1up.com/do/feature?cId=3134033)
F-Zero took that spot, at least temporarily. It took it with the power of a truly fresh and original scenario and style of gameplay. Fast and unique racing action (ign f-zero vc review)
Well-designed, fast-paced futuristic racing feels just right offering up a perfect balance of pick-up-and-play accessibility and sheer depth. Sense of speed is terrific (gamespot)
F-Zero for the SNES delivered amazing racing action with the most intense speeds ever seen on a console. (MV preview gamepro)
- Music
The game's highly varied tracks still have a lot of personality, thanks partly to an excellent musical score that quickly establishes the game's subsonic pace. (gamespot)
- Difficulty
F-Zero on the SNES was designed as a showcase for the system's pseudo-3D capabilities (known as Mode-7), but the game wasn't just a pretty face ¿ it was one of the fastest and most challenging racing games of its time. IGN. MV preview
The original F-Zero was something of a finesse racer. It took lots of practice, good memorization skills, and a rather fine sense of control. gamespy
Source | BS F-Zero | BS F-Zero 2 | |
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IGN | Canned sequel | Special edition, "Semi-sequel" | |
Nintendo Power | |||
http://www.webcitation.org/6PeIBMyxU | http://www.webcitation.org/6PeIBMyxU | ||
BS F-Zero Grand Prix 2 | BS F-Zero 2 Grand Prix |
---|---|
IGN | |
f-zero novel opac
"3.開発者インタビュー『F-ZERO FOR GAMEBOY ADVANCE』". Nintendo Online Magazine (No.31) (in Japanese). Nintendo Co., Ltd. March 2001. Retrieved 13 September 2010.{{cite web}}
: CS1 maint: unrecognized language (link)
VB: Do you see this Mario & Sonic franchise as something that can continue beyond the Beijing and Vancouver Olympic Games?
SR: I think the key factor that decides the ongoing building of this franchise is basically success.
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