User:Beeb.beep2/Taiwan Mahjong
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Taiwan Mahjong is a common mahjong game in Taiwan and is calculated by the number of units. Because 16 cards are drawn, it is also often called Taiwan 16 Mahjong. In the early 20th century, it was transformed from the 16 Mahjong in Fujian Province. After time, Taiwan Mahjong has become its own style.
- There are flower cards in the north and no flower cards in the south (now there is no distinction). Sixteen cards: The player takes 16 cards at the beginning of the game, and the dealer takes 17 cards. The placement of the cards: between the two. For example, if you eat 30,000 or 40,000 to eat 50,000, put 50,000 between 30,000 and 40,000. (Let others know which one they are eating.) Lianzhuang & Lazhuang: Lianzhuang, that is, make one time in a row. One is added every time the village is connected. "Drawing" means doubling the number of consecutive dealers, for example: even 1 draw 1 + dealer = 3 sets, even 2 draws 2 + dealer = 5 sets, even 3 draws 3 + dealer = 7 sets, even {\displaystyle N} Pull {\displaystyle N} +Bookmaker= {\displaystyle 2N+1} station. Move the wind (grab position)
- The four people first randomly decide their seats. Then pick out the East, South, West, and North from the cards, and cover them to disrupt them. By throwing three dice, the player decides who will draw the cards first. The person who draws the cards first is in the east position, and then the player draws the cards counterclockwise in turn. 5, 9, 13, and 17 points are drawn by the thrower himself. 6, 10, 14, 18 points are drawn by the dice thrower. 3, 7, 11, and 15 points are drawn by the opponents who throw the dice. The 4, 8, 12, and 16 points are drawn by the thrower. Those who are drawn "East" sit in the east wind position.
- Pile of cards
- After the cards were shuffled, the four people piled 144 cards into four "walls" of two (high) by eighteen (bottom). PS. If you don't play flower cards, the bottom is seventeen.
- Qizhuang (Dazhuang)
- After the pile of cards is completed, the player sitting in the east wind position throws three dice to determine who is the first dealer. And starting from the dealer, counting from the rightmost of the eighteen tiles in front of the house (clockwise), two tiles (four tiles) are taken at a time, and the four players take turns to complete the matching four times. At this time, everyone has sixteen cards in his hand. Example: If the dice rolls 11 points, the player in the west wind position will be the bank, and the banker will take the twelfth and thirteenth tiles from the front (leave the eleven tiles on the right).
- After opening the door, the dealer has a total of 17 cards in his hand. Check whether there are "flower cards" in the cards. If so, they must show them all at the "hand front" at once, and then take the corresponding number from the Ling shang cards to make their own hand. Continue to hold seventeen cards, called "applique". After the dealer has finished making up cards, it indicates that the player can make up flowers in order. If the replacement card is made up to the "flower card", it must be "post-filled" and the procedure is the same as that of the flower card.
- Flow
- If the game is in progress until there are "eight tiles" (sixteen cards) left on the wall and there are no other cards on the wall, the game is over, commonly known as "Tie Ba Tun" or "Huang Yi Zhuang".
- Mate
- Da Xianggong: If the player has more cards than the standard number of cards (16 cards) when the player is not a Hu card, it is called Da Xianggong. After the great minister, neither draw nor call. (Eat, touch, bar) Xiaoxianggong: The player's number of cards is less than the standard number of cards, which is called Xiaoxianggong. Xiao Xianggong couldn't make a draw, but he could still call a card.
- Face: Three-card engraved or straight. Hu card requires five sides and one look. Engraved: Face composed of three identical cards. Straight: A face made up of three consecutive cards. Such as four, five or six million. Match: Two cards with one card difference to become face. The completed face is also called a ride. Seeking birds from all sides: When the hand has completed four faces but lacks eyes, as long as the cards are drawn to form eyes (also known as birds), you can draw. It belongs to the form of a hand in the draw. Yan Zhang: Two to four to fifty thousand cards in the hand, twenty thousand is a Yan Zhang, because four to fifty thousand is already a match, at this time twenty thousand is not very useful.
Calculation
If the banker involves winning or losing, it must add [2n+1] table, n=the number of consecutive bankers, so the normal situation has the following characteristics:
2. Loser:
Ronghu situation non-gunner: 0
Player loses player:-(bottom + number of units)
Player loses banker:-(base + number of units + [2n+1])
Banker loses player:-(base + number of units + [2n+1])
- When Rong hu, non-gunners do not need to pay (it has nothing to do with winning or losing) Since the time of the draw, the winning side has won three times as much money as the Rong hu of the same hand (not counting the banker’s streak) There is no problem of sharing compensation when being touched by oneself, all losers will lose [1 base + number of units] take-off (not counting the situation of the dealer's chain) Both the base and the number of units are calculated by adding and subtracting from the score of the negative party instead of multiples and exponents
2. Loser:
Ronghu situation non-gunner: 0
Player loses player:-(bottom + number of units)
Player loses banker:-(base + number of units + [2n+1])
Banker loses player:-(base + number of units + [2n+1])
- Eating cards: The cards thrown by the previous house and the two cards in your hand make a straight, then you can take the cards. Touch the cards: Any one of the cards thrown out of the house and its own pair to make up a chi, you can touch the cards. Kongpai: It is divided into Ming Kong and Concealed Kong, and Ming Kong is further divided into Big Ming Kong (Ban Kong) and Small Ming Kong (Add Kong), as follows. Kung: If the cards thrown by any company and their own engravings are used to make a hole, you can touch the kong (any one) (you can also touch the kong first). Add Kong: If you already have a set of engravings, and then draw in that card to make the engravings become holes, you can add Kongs. Concealed Kong: If you already have a set of Kongs, you can conceal the Kong. The priority of hit (kong) cards is higher than that of take cards.
- Face: Three-card engraved or straight. Hu card requires five sides and one look. Engraved: Face composed of three identical cards. Straight: A face made up of three consecutive cards. Such as four, five or six million. Match: Two cards with one card difference to become face. The completed face is also called a ride. Seeking birds from all sides: When the hand has completed four faces but lacks eyes, as long as the cards are drawn to form eyes (also known as birds), you can draw. It belongs to the form of a hand in the draw. Yan Zhang: Two to four to fifty thousand cards in the hand, twenty thousand is a Yan Zhang, because four to fifty thousand is already a match, at this time twenty thousand is not very useful.
牌型 | 台數 | 牌型需求 | 舉例 |
---|---|---|---|
見花見台 | 1台 | 只要有任何花牌,一張花牌就計一台,不必對位。 | |
見風見台 | 1台 | 只要東、南、西、北風的刻子,一組風牌刻子就算一台,不必對位。 | |
明槓 | 1台 | 有明槓或加槓,每一組槓牌都加一台。 | |
暗槓 | 2台 | 有暗槓時,每一組暗槓計兩台,不與槓牌的一台重複計算。 | |
無字無花 | 2台 | 胡牌時完全沒有花牌跟字牌。 |
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