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In physics, a cross section is an effective area that governs the probability of an event or reaction. The term is derived from the purely classical picture of (a large number of) point-like projectiles directed onto a target area that includes a solid target. Assuming that an event will occur if the projectile hits the solid target, and will not occur if it misses, the total event probability for the single projectile will be the ratio of the area of the section of the solid (the cross section, represented by ) to the total targeted area. This basic concept is then extended to the cases where the reaction probability in the targeted area assumes intermediate values - because the target itself is not homogeneous, or because the interaction is mediated by a non-uniform field. scattering events which are commonly described by cross sections.
The SI unit for cross sections is the square meter, m2, although smaller units are usually used in practice. The name cross section arises because it has the dimensions of area. When scattered radiation is visible light, it is conventional to measure the path length in centimetres. To avoid the need for conversion factors, the scattering cross-section is expressed in cm² (1 cm2 = 10−4 m2) and the number concentration in cm−3 (1 cm−3 = 10−6 m−3). Scattering cross-sections are also widely used in the description of the scattering of neutrons by atomic nuclei. In this case, the conventional unit is the barn, b, where 1 b = 10−28 m2 = 100 fm2.[1] The scattering of X-rays can also be described in terms of scattering cross-sections, in which case the square ångström, Å2, is a convenient unit: 1 Å2 = 10−20 m2 = 104 pm2. Atomic and molecular cross sections often use units of Å2 or a02 where a0 is the Bohr radius.
Assuming that the probability of an event occurring for a particle randomly projected at a target area, , is the ratio of the of the cross section of that event to the targeted area, , then the rate of that event, , is given by:
Where particles per unit volume in the beam (number density of particles) traveling with average velocity in the rest frame of the target combine to give the flux of the beam . If is unknown it can be experimentally determined using a known flux of particles and measuring the rate of the events.
For a particle beam incident on a several target particles, a rate of each type of reaction or event (labelled by an index r = 1, 2, 3...,) can be calculated from:[2]
Where is the number of target particles in the targeted area illuminated by the beam. The cross section of the event is . Since the beam flux has dimensions of [length]−2 [time]−1 and has dimensions of [length]2 while is a dimensionless number, the rate has the dimensions of reciprocal time - which intuitively represents a frequency of recurring events.
The above rate formula assumes the following:
These conditions are usually met in experiments, which allows for a very simple calculation of rate.
Sometimes the rate per unit target particle, or rate density, is more useful. For reaction r:[3]
For a beam of particles in x direction, the change in flux between positions and due to impact events gives the following differential equation:
Integrating this equation gives the solution:
When applied to photons, this is the Beer–Lambert Law of Attenuation. It provides another way to measure the cross section by diminution of beam projectiles as they travel through the target medium and can be written as:
Where is the “survival” distance of uncollided particles in the target medium. Thus is a measure of distance between collisions.
The cross section is specifically for one type of reaction, and is called the partial cross section. The total cross section, and corresponding total rate of the reaction, can be found by summing over the cross sections and rates for each reaction:[2]
Since collisions can be classified as elastic or inelastic, the total cross section can be written as the sum of the elastic scattering cross section and the inelastic scattering cross section .
The total cross section can be written as the sum of the cross-sections due to absorption, scattering and luminescence
A more detailed way of writing the collisional cross section comes from considering that scattered particles emerge at various angles. The differential cross section is defined as a ratio of two different kinds of fluxes: the outgoing particle flux, measured as particles per unit solid angle per unit area per unit time, divided by the incoming flux, measured in particles per unit area per unit time. It is written as or
The differential cross section related to the total cross section by:
In terms of the differential cross section dσr(θ, φ) as a function of spherical polar angles θ and φ for reaction r, the differential rate is:[2]
where dΩ = d(cosθ)dφ is the solid angle element in the vicinity of the event with vertex at the point of scattering. Integrating over θ and φ returns the rate for reaction r:
To calculate the differential cross section it is often useful introduce an impact parameter .
The scattering angle is the absolute value of the deflection function: The impact parameter is related to the scattering angle by[4]
is the closest distance from the center in the center of mass frame and will make the root vanish. The differential cross section is related to the deflection angle by:
The hard sphere with radius has:
This, can be directly integrated to give:
The differential cross section for the hard sphere is:
As expected the total cross section for a hard sphere is:
See [Rutherford Scattering] For the [coulomb potential] of the form ,
The partial cross section for Coulomb Scattering is:
The total cross section for Coulomb scattering is infinite.
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