The Bard's Tale II: The Destiny Knight
1986 video game / From Wikipedia, the free encyclopedia
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The Bard's Tale II: The Destiny Knight (or The Bard's Tale 2) is a fantasy role-playing video game created by Interplay Productions in 1986. It is the first sequel to The Bard's Tale, and the last game of the series that was designed and programmed by Michael Cranford.
The Bard's Tale II: The Destiny Knight | |
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Developer(s) | Interplay Productions Krome Studios (remaster) |
Publisher(s) | Electronic Arts Pony Canyon, Inc. (NES, PC-98) inXile Entertainment (remaster) |
Producer(s) | Joe Ybarra |
Designer(s) | Michael Cranford |
Artist(s) | Todd J. Camasta |
Composer(s) | David Warhol |
Series | The Bard's Tale |
Platform(s) | Amiga, Apple II, Apple IIGS, Commodore 64, Commodore 128, MS-DOS, Famicom/NES, PC-98 |
Release | 1986: C64 1987: Apple II 1988: Amiga, IIGS, MS-DOS 1991: PC-98 1992: NES |
Genre(s) | Role-playing |
Mode(s) | Single-player |
The game features Dungeons & Dragons-style characters and follows in the footsteps of its predecessor, The Bard's Tale, also created by Michael Cranford. The Bard's Tale II takes place on a larger scale with an explorable wilderness, six cities, and multiple dungeons that give this game its dungeon crawl character. The game has new features such as casinos and banks, and introduces a new magic user called an Archmage, among other changes from the first game in the series.
Although it received mixed reviews upon release, The Bard's Tale II won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1986.[1] In 2018, Krome Studios published a "remastered edition" as part of The Bard's Tale Remastered Trilogy.