Stronghold: Crusader
2002 video game / From Wikipedia, the free encyclopedia
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Stronghold: Crusader is the successor to Firefly Studios's 2001 real-time strategy video game Stronghold.[2] Crusader has much in common with the original Stronghold, but differs from its predecessor in the fact that the game is no longer set in England, instead being set in the Middle East during the Crusades.[3] Another prominent addition not found in its predecessor is a skirmish mode in single-player, allowing customized battles with AI opponents instead of the linear campaign. The game was also released as Stronghold Warchest. This version was a compendium of Stronghold and an enhanced version of Stronghold: Crusader, containing additional characters and an additional Crusader Trail.
Stronghold: Crusader | |
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Developer(s) | Firefly Studios |
Publisher(s) | Gathering of Developers |
Designer(s) | Simon Bradbury |
Artist(s) | Mike Best |
Writer(s) | Casimir C. Windsor |
Composer(s) | Robert L. Euvino |
Platform(s) | Microsoft Windows |
Release | Stronghold Crusader: Extreme |
Genre(s) | Real-time strategy, Simulation |
Mode(s) | Single player, multiplayer (IPX, TCP/IP or Modem) |
Stronghold Warchest was only released in a limited number of countries (e.g. USA or Poland), meaning players in the rest of the world have never encountered the second Crusader Trail, or second set of characters. This changed when an updated version of Stronghold Crusader, Stronghold: Crusader Extreme was released in early 2008.