Reflection (computer graphics)
Simulation of reflective surfaces / From Wikipedia, the free encyclopedia
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Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces.
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Accurate reflections are commonly computed using ray tracing whereas approximate reflections can usually be computed faster by using simpler methods such as environment mapping. Reflections on shiny surfaces like wood or tile can add to the photorealistic effects of a 3D rendering.