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Video game engine From Wikipedia, the free encyclopedia
The Quake II engine is a game engine developed by id Software for use in their 1997 first-person shooter Quake II.[1] It is the successor to the Quake engine. Since its release, the Quake II engine has been licensed for use in several other games.[2]
![]() A screenshot of Quake II | |
Developer(s) | id Software (John Carmack, John Cash, and Brian Hook) |
---|---|
Final release | 3.21
/ December 22, 2001 |
Repository | github.com/id-Software/Quake-2 |
Written in | C, Assembly (for software rendering & optimization) |
Platform | Windows, Mac OS 8, Linux, PowerPC Macintosh, Amiga, Nintendo 64, Dreamcast, Xbox, PlayStation 2 |
Predecessor | Quake engine |
Successor | id Tech 3, GoldSrc |
License | GNU GPL-2.0-or-later |
Website | www![]() |
One of the engine's most notable features was out-of-the-box support for hardware-accelerated graphics, specifically OpenGL, along with the traditional software renderer.[2] Another interesting feature was the subdivision of some of the components into dynamic-link libraries. This allowed both software and OpenGL renderers, which were selected by loading and unloading separate libraries. Libraries were also used for the game logic, with consequences including:
The level format, as with previous id Software engines, used binary space partitioning. The level environments were lit using lightmaps, a method in which light data for each surface is precalculated (this time, via a radiosity method) and stored as an image, which is then used to determine the lighting intensity each 3D model should receive, but not its direction.[5][6]
id Software released the source code on December 22, 2001, under the terms of the GNU General Public License v2.0 or later.[7][8]
Year | Title | Developer |
---|---|---|
1997 | Quake II | id Software |
1998 | Quake II Mission Pack: The Reckoning | Xatrix Entertainment |
Quake II Mission Pack: Ground Zero | Rogue Entertainment | |
Zaero (unofficial expansion for Quake II)[9] | Team Evolve | |
Juggernaut: The New Story (unofficial expansion for Quake II)[10] | HeadGames Publishing | |
Heretic II | Raven Software | |
SiN | Ritual Entertainment | |
1999 | SiN: Wages of Sin | 2015, Inc. |
Kingpin: Life of Crime | Xatrix Entertainment | |
2000 | Soldier of Fortune | Raven Software |
Daikatana | Ion Storm | |
2001 | Anachronox |
Year | Title | Developer |
---|---|---|
2000 | D-Day: Normandy[11][12] | D-Day: Normandy Team |
2003 | UFO: Alien Invasion | UFO: Alien Invasion Team |
2008 | Gravity Bone | Blendo Games |
2012 | Warsow[13][14] | Warsow Team |
Thirty Flights of Loving | Blendo Games | |
2017 | Alien Arena: Warriors of Mars | COR Entertainment, LLC |
Quetoo[15] | Quetoo Team | |
2019 | Warfork[16] | Warfork Team |
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