![cover image](https://wikiwandv2-19431.kxcdn.com/_next/image?url=https://upload.wikimedia.org/wikipedia/commons/thumb/8/88/Perlin_noise_example.png/640px-Perlin_noise_example.png&w=640&q=50)
Perlin noise
Type of gradient noise in computer graphics / From Wikipedia, the free encyclopedia
Dear Wikiwand AI, let's keep it short by simply answering these key questions:
Can you list the top facts and stats about Perlin noise?
Summarize this article for a 10 year old
SHOW ALL QUESTIONS
Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures. It is most commonly implemented in two, three, or four dimensions, but can be defined for any number of dimensions.
![Thumb image](http://upload.wikimedia.org/wikipedia/commons/thumb/8/88/Perlin_noise_example.png/640px-Perlin_noise_example.png)