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Open Game Engine Exchange
From Wikipedia, the free encyclopedia
The Open Game Engine Exchange (OpenGEX) is a format that aids the application-agnostic transferring of complex scene data between 3D graphics apps including game engines and 3D modelling apps. It uses Open Data Description Language for data storage, a method for arbitrary data storage that maintains human readability. The OpenGEX file format is registered with the Internet Assigned Numbers Authority (IANA) as the model/vnd.opengex
media type.[1]
Quick Facts Filename extension, Internet media type ...
![]() | |
Filename extension |
.ogex |
---|---|
Internet media type |
model/vnd.opengex |
Developed by | Eric Lengyel |
Initial release | 21 December 2013; 10 years ago (2013-12-21) |
Latest release | 3.0 2 February 2021; 3 years ago (2021-02-02) |
Type of format | 3D computer graphics |
Extended from | OpenDDL |
Open format? | Yes |
Website | opengex |
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The OpenGEX format is defined by the Open Game Engine Exchange Specification,[2] which is available on the official website opengex.org.
Export plugins that write the OpenGEX format are available for Autodesk Maya and 3D Studio Max, with an unofficial plugin available for Blender.