Master of Orion II: Battle at Antares
1996 video game / From Wikipedia, the free encyclopedia
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Master of Orion II: Battle at Antares is a 4X turn-based strategy game set in space, designed by Steve Barcia and Ken Burd, and developed by Simtex, who developed its predecessor Master of Orion and Master of Magic. The PC version was published by MicroProse in 1996, and the Macintosh version a year later by MacSoft, in partnership with MicroProse. The game has retained a large fan base, and is still played online.
Master of Orion II: Battle at Antares | |
---|---|
Developer(s) | Simtex |
Publisher(s) | MicroProse (PC) MacSoft (Mac) |
Designer(s) | Steve Barcia Kenneth Burd |
Programmer(s) | Kenneth Burd |
Artist(s) | Dave Lawell |
Composer(s) | Laura Barratt |
Platform(s) | MS-DOS, Windows 95, Macintosh |
Release | |
Genre(s) | Turn-based strategy, 4X |
Mode(s) | Single-player, multiplayer |
Master of Orion II won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1996, and was well received by critics, although reviewers differed about which aspects they liked and disliked. It is used as a yardstick in reviews of more recent space-based 4X games.