Super Mario Strikers
2005 video game / From Wikipedia, the free encyclopedia
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Super Mario Strikers, known in Europe and Australia as Mario Smash Football, is a 2005 sports video game developed by Next Level Games and published by Nintendo for the GameCube. The game's developers had worked on NHL Hitz Pro before development of Strikers, which served as an influence for the fast-paced and physical nature of the game.[1] This was also the last Mario game to be released on the GameCube in Japan and North America.
Super Mario Strikers | |
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![]() North American box art | |
Developer(s) | Next Level Games |
Publisher(s) | Nintendo |
Director(s) | Mike Inglehart |
Producer(s) | Justin Dowdeswell Ken Yeeloy Kensuke Tanabe |
Designer(s) | Brandon Gill |
Programmer(s) | David Catlin |
Artist(s) | Cassidy Scott |
Composer(s) | Graig Robertson Kyle Nordman |
Series | Mario Strikers |
Platform(s) | GameCube |
Release | |
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
Strikers is a sports game incorporating characters and themes from the Mario franchise. The game features the basic aspects and objectives of a football game, although no referees are present and characters can legitimately shove others out of possession of the ball. As in other games such as Mario Power Tennis, the player can use Mario-themed items such as bananas and red shells to hinder the opposition and gain the advantage.[2] Each team's captain can use "Super Strikes" that, if timed accurately, will result in two points scored for the striker's team. Each team comprises a goal keeper, a main Mario character (captain), and three of the same secondary Mario characters known as "sidekicks".[3]
The game received "generally favorable reviews" according to video game review aggregator Metacritic.[4] In general, reviewers lauded Strikers' accessibility and multiplayer gameplay, but criticised the lack of gameplay modes and single-player offerings.[5][6] A sequel, Mario Strikers Charged, was released for the Wii in 2007.