Mario & Sonic at the Rio 2016 Olympic Games
2016 video game / From Wikipedia, the free encyclopedia
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Mario & Sonic at the Rio 2016 Olympic Games[lower-alpha 1] is a 2016 crossover sports and party game in the Mario & Sonic at the Olympic Games series, released for the Nintendo 3DS in February 2016 in Japan, March 2016 in North America, and in April 2016 for Europe and Australia, and for the Wii U worldwide in June 2016.[1] The game is officially licensed by the International Olympic Committee, as are the other games in the series.[2] It was developed by Sega, with assistance from Arzest and Spike Chunsoft, and published by Nintendo. It is the fifth title in the Mario & Sonic at the Olympic Games series.[3] The game is a collection of Olympic sports themed mini-games featuring characters from the Mario series and the Sonic the Hedgehog series.[4]
Mario & Sonic at the Rio 2016 Olympic Games | |
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Developer(s) | Sega Arzest/Spike Chunsoft (3DS) |
Publisher(s) | Nintendo |
Director(s) | Hiroshi Miyamoto (3DS) Eigo Kasahara (Wii U) |
Producer(s) | Nobuya Ohashi |
Designer(s) | Harumasa Nakajima (3DS) Shingo Kawakami (Wii U) |
Programmer(s) | Keiichi Noda (3DS) Kouichi Nomura (Wii U) |
Artist(s) | Hiroshi Kanazawa (3DS) Hitoshi Furukubo (Wii U) |
Composer(s) | List of composers
|
Series | Mario & Sonic |
Platform(s) | Arcade, Nintendo 3DS, Wii U |
Release | Arcade
|
Genre(s) | Sports, party |
Mode(s) | Single-player, multiplayer |
The game received generally mixed reviews upon release. A sixth game in the series, Mario & Sonic at the Olympic Games Tokyo 2020, was released in November 2019 for the Nintendo Switch.[5]