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Multi-core processor with a large number of cores From Wikipedia, the free encyclopedia
Manycore processors are special kinds of multi-core processors designed for a high degree of parallel processing, containing numerous simpler, independent processor cores (from a few tens of cores to thousands or more). Manycore processors are used extensively in embedded computers and high-performance computing.
Manycore processors are distinct from multi-core processors in being optimized from the outset for a higher degree of explicit parallelism, and for higher throughput (or lower power consumption) at the expense of latency and lower single-thread performance.
The broader category of multi-core processors, by contrast, are usually designed to efficiently run both parallel and serial code, and therefore place more emphasis on high single-thread performance (e.g. devoting more silicon to out-of-order execution, deeper pipelines, more superscalar execution units, and larger, more general caches), and shared memory. These techniques devote runtime resources toward figuring out implicit parallelism in a single thread. They are used in systems where they have evolved continuously (with backward compatibility) from single core processors. They usually have a 'few' cores (e.g. 2, 4, 8) and may be complemented by a manycore accelerator (such as a GPU) in a heterogeneous system.
Cache coherency is an issue limiting the scaling of multicore processors. Manycore processors may bypass this with methods such as message passing,[1] scratchpad memory, DMA,[2] partitioned global address space,[3] or read-only/non-coherent caches. A manycore processor using a network on a chip and local memories gives software the opportunity to explicitly optimise the spatial layout of tasks (e.g. as seen in tooling developed for TrueNorth).[4]
Manycore processors may have more in common (conceptually) with technologies originating in high-performance computing such as clusters and vector processors.[5]
GPUs may be considered a form of manycore processor having multiple shader processing units, and only being suitable for highly parallel code (high throughput, but extremely poor single thread performance).
A number of computers built from multicore processors have one million or more individual CPU cores. Examples include:
Quite a few supercomputers have over 5 million CPU cores. When there are also coprocessors, e.g. GPUs used with, then those cores are not listed in the core-count, then quite a few more computers would hit those targets.
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