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1993 video game From Wikipedia, the free encyclopedia
Lufia & the Fortress of Doom, known as Estpolis Denki (エストポリス伝記, Esutoporisu Denki, officially translated Biography of Estpolis[2]) in Japan, is a role-playing video game developed by Neverland and published by Taito in 1993, for the Super Nintendo Entertainment System. It is the first title in the Lufia series of video games and the only game from the series released under the Taito label in North America.
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Lufia & the Fortress of Doom | |
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![]() North American box art | |
Developer(s) | Neverland |
Publisher(s) | |
Director(s) | Masahide Miyata |
Writer(s) | Masahide Miyata |
Composer(s) | Yasunori Shiono Aki Zaitsu Naomi Kuroda |
Series | Lufia |
Platform(s) | Super NES |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player |
The game's plot follows The Hero, Lufia, Aguro, and Jerin on a quest to prevent the resurrection of four superpowered beings called Sinistrals, and frequently delves into the political and personal lives of the subjects of kingdoms all around the world. Top-down exploration is mixed with traditional turn-based combat using 2D sprites. The game was generally well-received, and has spawned multiple sequels on the Super Nintendo as well as the Game Boy Color, Game Boy Advance and the Nintendo DS.
Lufia & the Fortress of Doom plays much like a traditional role-playing video game and features 2D character sprites and environments. The player advances the story by travelling through several harsh dungeons, encountering monsters along the way. These battles occur randomly (every few steps or so) or in scripted situations, and winning them yields experience points that go towards leveling up the characters, giving them access to new abilities and making them stronger in the process. The battles themselves take place from a first-person perspective, and require the player to use each character's strengths, such as physical attacks or magic use, as in many other mainstream RPGs.
An interesting quirk in the battle system, reminiscent of older RPGs like the early Dragon Quest games, makes it such that when ordering two characters to attack a particular enemy, and the first character defeats the enemy, the second character's attack will still target the defeated enemy and thus miss. Thus foresight is required to make sure that no characters' battle moves are wasted, unlike other RPGs, where other enemies will be targeted if the intended enemy has already been defeated.
New equipment and restorative items are purchased from vendors in various towns, or found in chests scattered throughout the world. The player's progress is saved in one of three available slots on the cartridge's built-in battery back-up system by speaking to a priest at a church found in most towns.
The story of Lufia & the Fortress of Doom begins, in accordance with an ancient prophecy of the Lufia world, with a massive floating island with a large castle located on it emerging into the sky one dark day. Dubbed the "Fortress of Doom", this castle served as the base of operations for a group of all-powerful beings known as the Sinistrals, who planned to use their strength to bring the world to its knees.
In response, the people sent four of their bravest warriors: Maxim, Selan ("Serena" in Estopolis Denki), Artea ("Arty" in Estopolis Denki), and Guy, to infiltrate the dark fortress and destroy the Sinistrals before they could do any harm. The game begins with the player controlling these characters as they prepare to engage the Sinistrals, and eventually defeat them. However, after the battle, the fortress begins to collapse, with Maxim and Selan becoming trapped on the other side of a deep chasm that forms when the Sinistral throne room splits apart. Unable to teleport them to safety, Artea and Guy leave the falling island alone, and their trapped allies apparently perish when it crashes into the earth below.
Peace reigns for ninety years after the heroes' encounter with the Sinistrals, and the actual game is set nine years after that. The story is told from the perspective of a red-haired boy the player is in charge of naming, and along the way he gets caught up in a struggle to save the world once again from the newly emerged Sinistral army.
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At the start of the game (introduction):
Taito began to develop a port of Lufia & the Fortress of Doom for the Sega Mega Drive/Genesis,[3] but the game, primarily intended for a North American release, was not released because of Taito America's closure in 1995. At least two full-page advertisements were made in U.S. magazines, the second one announcing a delay to spring 1995, with the tagline "It's worth the wait".[4][5] A ROM image of the Mega Drive version was leaked online in 2014 by a former programmer of the port.[6]
Publication | Score |
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Dragon | ![]() ![]() ![]() ![]() ![]() |
Electronic Gaming Monthly | 7.8 of 10[8] |
Famitsu | 28 of 40[9] |
Game Players | 9 of 10[8] |
GamePro | 4.5 of 5[10] |
Hyper | 79%[11] |
Nintendo Power | ![]() ![]() ![]() ![]() ![]() |
RPGFan | 86%[13] |
Electronic Games | 93%[14] |
In the United States, it was the top-selling Super NES game in February 1994.[15]
Upon release, Electronic Games scored it 93%, calling it "the best RPG so far this year".[14] In Dragon, Sandy Petersen gave the game 3 out of 5 stars.[7] GamePro gave it ratings of 4.5/5 for graphics, 4/5 for sound, 4/5 for control and 4.5/5 for overall fun factor.[10] Lufia was runner-up for GamePro's 1993 Role-Playing Game of the Year award, which was won by Secret of Mana.[16]
Retrospectively, the game has received positive to mixed reviews. Some reflect on it fondly for its story and characters, while others criticize it as being inferior to other console RPGs of that era, such as Secret of Mana, the Final Fantasy titles, or its prequel Lufia II: Rise of the Sinistrals.[17]
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