Goblin Commander: Unleash the Horde
2003 video game / From Wikipedia, the free encyclopedia
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Goblin Commander: Unleash the Horde is a 2003 real-time strategy video game developed and published by Jaleco Entertainment for the Xbox, PlayStation 2 and GameCube consoles. It was released in North America for the Xbox and PS2 on November and on the GameCube on December 2003, and later in Europe on March and July 2004 and March 2005 for the Xbox, GameCube and PS2 respectively.
Goblin Commander: Unleash the Horde | |
---|---|
Developer(s) | Jaleco Entertainment |
Publisher(s) | Jaleco Entertainment |
Producer(s) | Chris Millar |
Designer(s) | Ronald Millar Sr. |
Programmer(s) | Ken Klopp |
Writer(s) | Christopher Zirpoli |
Composer(s) | Chad Mossholder Steve Pabst |
Platform(s) | PlayStation 2 Xbox GameCube |
Release | PlayStation 2, Xbox GameCube |
Genre(s) | Action, real-time strategy |
Mode(s) | Single-player, multiplayer |
Set in a fantasy world, the story follows the tale of a civil war between goblin clans after their creator and master is killed. The gameplay is a combination of real-time strategy and light action where players gather resources and build up their horde of goblins while also being able to take direct control of certain units.