Gameplay is the specific way in which players interact with a game.[1][2] The term applies to both video games[3][4] and tabletop games.[5][6][7] Gameplay is the connection between the player and the game, the player's overcoming of challenges,[8][9][10] and the pattern of player behavior defined through the game's rules.[2][11]

History

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A gameplay of an early version of the puzzle game Edge

Arising alongside video game development in the 1980s, the term gameplay was initially used solely within the context of video games, though now it is also used for tabletop games.[12]

Definition of term

There is no consensus on the precise definition of gameplay. It has been differently defined by different authors, but all definitions refer to player interaction with a game. For example:

  • "The structures of player interaction with the game system and with other players in the game."[13]
  • "Gameplay here is seen as the interactive gaming process of the player with the game."[14]

Theorists also agree that video game gameplay is distinct from graphics[15][16] and audio elements.[15]

Some theorists add more specific elements to the basic definition of gameplay as the interaction between players and games. For example:

  • "One or more causally linked series of challenges in a simulated environment."[17]
  • "The experience of gameplay is one of interacting with a game design in the performance of cognitive tasks, with a variety of emotions arising from or associated with different elements of motivation, task performance and completion."[3]
  • In The Videogame Theory Reader, G. Frasca identifies three components to gameplay: "Manipulation rules" ( defining what the player can do in the game) "Goal Rules" (defining the goal of the game), and "Metarules" (defining how a game can be tuned or modified).[18]

Types

Gameplay can be divided into several types. For example, cooperative gameplay involves two or more players playing on a team. Various gameplay types are listed below.

Playability

Playability is a measure of the quality of gameplay. Playability represents the ease, quantity, or duration that a game can be played.[19] Playability evaluative methods target games to improve design, while player experience evaluative methods target players to improve gaming.[14]

Different scholars analyze playability according to different sets of criteria. For example, in Playability: analyzing user experience in video games, the researchers define playability as a set of properties that describe player experience using a specific game system: satisfaction, learning, efficiency, immersion, motivation, emotion, and socialization.[20] However, in A video game's elements ontology, the researchers define the facets of playability as: intrinsic, mechanical, interactive, artistic, personal, and social.[21]

These concepts of "playability" are not to be confused with the ability to control (or play) characters in multi-character games such as role playing games or fighting games, or factions in real-time strategy games.

See also

References

Further reading on playability

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