Deja Vu II: Lost in Las Vegas
1988 video game / From Wikipedia, the free encyclopedia
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Deja Vu II: Lost in Las Vegas is a point-and-click adventure game, the sequel to Deja Vu: A Nightmare Comes True, set in the world of 1940s hardboiled detective novels and movies. It was the last game made in the MacVenture series.
Deja Vu II: Lost in Las Vegas | |
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![]() Amiga box cover | |
Developer(s) | ICOM Simulations |
Publisher(s) | Mindscape |
Composer(s) | Koji Nishikawa, Masaomi Miura (GBC) |
Engine | MacVenture |
Platform(s) | Apple IIGS, Macintosh, Atari ST, CD-i, Commodore Amiga, Game Boy Color, PC, Pocket PC |
Release | 1988 (Mac) 1989 (Amiga, ST, GS) 1990 (MS-DOS) 1999 (GBC) |
Genre(s) | Adventure |
Mode(s) | Single-player |
An NES version was advertised in an issue of Nintendo Power, but the game was cancelled mid-development, possibly due to the game being released after the NES's lifespan. However, the game was released for the Game Boy Color as part of Deja Vu I & II: The Casebooks of Ace Harding. Like its predecessor, elements were censored, such as replacing the game over screen depicting the Grim Reaper with a gun with a gravestone. However, some scenes, including the ending, were expanded upon with more detail.