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American video game designer From Wikipedia, the free encyclopedia
Brian Allgeier (born March 10, 1971) is an American video game designer who is best known for being the original designer and creative director of the Ratchet & Clank series developed by Insomniac Games for the PS2, PS3, PS4 and PS5.
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Brian Allgeier | |
---|---|
Born | Dayton, Ohio, U.S. | March 10, 1971
Occupation(s) | Creative director, Game Designer, Author |
Years active | 1993–present |
He started working in videogames in 1991 as an artist and animator on the CD-i title, Hanna Barbera’s Cartoon Carnival for Philips Media. He worked as part of the internal production group, *FunHouse*, led by game designer Cliff Johnson.
In 1999, he joined Insomniac Games as a level designer on the Spyro the Dragon series for the PlayStation and later became design director on the Ratchet & Clank series for the PlayStation 2. In 2006, he became creative director on Ratchet & Clank Future: Tools of Destruction,[1] which was the first PlayStation 3 installment for the Ratchet & Clank series, as well as the first installment for the Future series.
Game title | Release | Platform | Role |
---|---|---|---|
Hanna Barbera's Cartoon Carnival | 1993 | CD-i | Lead artist |
Merlin's Apprentice | 1994 | CD-i | Lead artist |
Labyrinth of Crete | 1995 | CD-i | Lead artist |
Running Wild | 1998 | PSone | Designer |
Spyro 2: Ripto's Rage! | 1999 | PSone | Designer |
Spyro 3: Year of the Dragon | 2000 | PSone | Designer |
Ratchet & Clank | 2002 | PS2 | Design director |
Ratchet & Clank: Going Commando | 2003 | PS2 | Design director |
Ratchet & Clank: Up Your Arsenal | 2004 | PS2 | Design director |
Ratchet: Deadlocked | 2005 | PS2 | Design manager |
Resistance: Fall of Man | 2006 | PS3 | Design manager |
Ratchet & Clank Future: Tools of Destruction | 2007 | PS3 | Creative director |
Ratchet & Clank Future: Quest for Booty | 2008 | PS3 | Creative director |
Ratchet & Clank Future: A Crack in Time | 2009 | PS3 | Creative director |
Fuse | 2013 | PS3, Xbox 360 | Co-creative director |
Ratchet & Clank: Into the Nexus | 2013 | PS3 | Creative director |
Ratchet & Clank | 2016 | PS4 | Co-creative director |
Edge of Nowhere | 2016 | Oculus Rift | Creative director |
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