Atelier Judie: The Alchemist of Gramnad and Atelier Viorate: The Alchemist of Gramnad 2
2002 and 2003 video games / From Wikipedia, the free encyclopedia
Atelier Judie: The Alchemist of Gramnad[lower-alpha 1] and Atelier Viorate: The Alchemist of Gramnad 2[lower-alpha 2][lower-alpha 3] are a duology of role-playing video games developed and published by Gust for the PlayStation 2. Forming the fourth and fifth entries in the Atelier series, they were respectively published in 2002 and 2003. Expanded versions of the games were released for PlayStation Portable in 2010 and 2011. Both titles follow a young female alchemist from the kingdom of Gramnad; Atelier Judie focuses on the character Judith after an accident transports her through time, and Atelier Viorate follows the young Viorate running an alchemy workshop in a dwindling town. The gameplay has the characters exploring for items to perform alchemy, fighting enemies in turn-based combat.
Atelier Judie: The Alchemist of Gramnad Atelier Viorate: The Alchemist of Gramnad 2 | |
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![]() Cover art for Atelier Viorate | |
Developer(s) | Gust |
Publisher(s) | Gust |
Director(s) | Shinichi Yoshiike |
Producer(s) | Tadanobu Inoue |
Designer(s) | Shinichi Yoshiike |
Artist(s) | Jun Futaba |
Composer(s) | Akira Tsuchiya Miyoko Kobayashi Masayuki Kobayashi Ken Nakagawa Daisuke Achiwa |
Series | Atelier |
Platform(s) | PlayStation 2 PlayStation Portable |
Release | Atelier Judie
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Genre(s) | Role-playing |
Mode(s) | Single-player |
Series creator Shinichi Yoshiike returned as director and co-designer, while new artist Jun Futaba designed the characters. Following the Salburg series, Yoshiike renewed the setting and characters, and simplified the synthesizing mechanics. Both games feature anime cutscenes created by Point Pictures. Selling over 100,000 units combined in Japan, the two games earned positive reviews from Japanese gaming magazine Famitsu. When mentioned, Western journalists gave praise to their mechanics and music. Following the Gramnad titles, the Atelier series shifted to its RPG elements over gathering and alchemy, beginning with Atelier Iris: Eternal Mana (2004).