Adventure Game Interpreter
Game engine developed by Sierra On-Line / From Wikipedia, the free encyclopedia
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The Adventure Game Interpreter (AGI) is a game engine developed by Sierra On-Line. The company originally developed the engine for King's Quest (1984), an adventure game that Sierra and IBM wished to market in order to attract consumers to IBM's lower-cost home computer, the IBM PCjr.
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Original author(s) | Unknown |
---|---|
Developer(s) | Sierra On-Line |
Initial release | May 1984 (40 years ago) (1984-05) |
Stable release | 3.002.149
/ August 17, 1989 (34 years ago) (1989-08-17) |
Operating system | DOS, Apple GS/OS, ProDOS, Macintosh System, Atari TOS, AmigaOS |
Platform | Intel 8088, x86, Apple II, Apple IIGS, Macintosh, Amiga, Atari ST, TRS-80 Color Computer |
Available in | English |
Type | Game engine |
License | Proprietary software |
AGI was capable of running animated, color adventure games with music and sound effects. The player controls the game with a keyboard and, optionally, a joystick.
After the launch of King's Quest, Sierra continued to develop and improve the Adventure Game Interpreter. They employed it in 14 of their games between 1984 and 1989, before replacing it with a more sophisticated engine, Sierra's Creative Interpreter.