![cover image](https://wikiwandv2-19431.kxcdn.com/_next/image?url=https://upload.wikimedia.org/wikipedia/commons/thumb/9/9a/Refl_sample.jpg/640px-Refl_sample.jpg&w=640&q=50)
Reflection (computer graphics)
Simulation of reflective surfaces / From Wikipedia, the free encyclopedia
Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces.
This article needs additional citations for verification. (November 2022) |
![](http://upload.wikimedia.org/wikipedia/commons/9/9a/Refl_sample.jpg)
Accurate reflections are commonly computed using ray tracing whereas approximate reflections can usually be computed faster by using simpler methods such as environment mapping. Reflections on shiny surfaces like wood or tile can add to the photorealistic effects of a 3D rendering.