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Nintendo Software Planning & Development
Former division of Nintendo / From Wikipedia, the free encyclopedia
Nintendo Software Planning & Development Division,[lower-alpha 1] commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division owned by Nintendo and housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: Software Planning & Development Department, which primarily co-produced games with external developers; and Software Development & Design Department, which primarily developed experimental and system software. The division was created during a corporate restructuring in September 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments.
![]() Nintendo's logotype, used during most of the division's existence | |
![]() Exterior of the Nintendo headquarters in Kyoto, Japan, which housed the division until 2014 | |
Native name | 任天堂企画開発本部 |
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Romanized name | Nintendō Kikaku Kaihatsu Honbu |
Company type | Division |
Industry | Video games |
Genre | Video game development |
Predecessor | |
Founded | September 30, 2003; 20 years ago (2003-09-30) in Kyoto, Japan |
Founder | Satoru Iwata |
Defunct | September 16, 2015; 8 years ago (2015-09-16) |
Fate | Merged with Nintendo Entertainment Analysis & Development |
Successor | Nintendo Entertainment Planning & Development |
Headquarters | Kyoto , Japan |
Key people |
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Parent | Nintendo |
Divisions |
The group had the task of independently developing innovative games, assisting other development teams on projects, and managing overseas production of first-party franchises.[1] Both SPD and SDD departments were divided into four separate groups, which worked concurrently on different projects.[2]
In September 2015, Nintendo SPD merged with Nintendo's other software development division, Entertainment Analysis & Development (EAD), becoming Nintendo Entertainment Planning & Development.[3][4]