zstd
Lossless compression algorithm / From Wikipedia, the free encyclopedia
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".zst" redirects here. For the game console emulator also using this file extension, see ZSNES.
Zstandard is a lossless data compression algorithm developed by Yann Collet at Facebook. Zstd is the corresponding reference implementation in C, released as open-source software on 31 August 2016.[3][4]
Quick Facts Original author(s), Developer(s) ...
Original author(s) | Yann Collet |
---|---|
Developer(s) | Yann Collet, Nick Terrell, Przemysław Skibiński[1] |
Initial release | 23 January 2015 (2015-01-23) |
Stable release | |
Repository | |
Written in | C |
Operating system | Cross-platform |
Platform | Portable |
Type | Data compression |
License | BSD-3-Clause or GPL-2.0-or-later (dual-licensed) |
Website | facebook |
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