User:Namcokid47/Super Mario Bros. 2
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Super Mario Bros. 2[lower-alpha 1] is a 1988 platform game developed by Nintendo Research & Development 4 (R&D4) and published by Nintendo for the Nintendo Entertainment System (NES). It is an American localization of the 1987 Japanese advergame Yume Kōjō: Doki Doki Panic,[lower-alpha 2] retooled as a sequel to Super Mario Bros. (1985). It follows Mario, Luigi, Toad, and Princess Toadstool as they attempt to save the dream world Subcon from King Wart, an evil frog. Players progress through a series of side-scrolling levels, collecting items and defeating enemies.
Super Mario Bros. 2 | |
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Developer(s) | Nintendo R&D4 |
Publisher(s) | Nintendo |
Director(s) | Kensuke Tanabe |
Producer(s) | Shigeru Miyamoto |
Composer(s) | Koji Kondo |
Series | Super Mario |
Platform(s) | Family Computer Disk System, Nintendo Entertainment System, Game Boy Advance |
Release | Famicom Disk System
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Genre(s) | Platform |
Mode(s) | Single-player |
Nintendo of America found the Japanese sequel to Super Mario Bros. unsuitable for release in the United States for its intense difficulty and visual inferiority to other games. Doki Doki Panic had been in development as a Mario sequel by Kensuke Tanabe, originally a multiplayer-focused platformer with vertically scrolling gameplay. Fuji TV approached Nintendo with creating a game to promote its Yume Kōjō '87 technology exposition, to which Tanabe's prototype was altered into an advergame. When the American branch suggested reworking an older title into a Mario game, Doki Doki Panic was chosen and rebranded as a Super Mario Bros. sequel.