OpenGL Shading Language
High-level shading language / From Wikipedia, the free encyclopedia
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Not to be confused with Open Shading Language.
OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.